The modset is around 30 mods, including ACE, CBA, RHS and CUP plus some optional clientside mods, nothing out of the ordinary. Unfortunately, the RPT files do not contain any errors or hints to what might go wrong. AI is spawned in dynamically with some caching done. The mission file is around 956KB, the compositions are placed by a script. We have reviewed all server settings (MaxBandwidth, MaxPakets and the likes) and adjusted them in some way, but we can't seem to fix the issue so far. Since we now have over 75.000 objects in total, the load time usually exceeds 10 minutes, which causes Battleye to kick the player because of a timeout during 'receiving data'. Previously, the loading time for the mission on a client was around 4-6 minutes average. Most objects are tagged as simple objects Most objects have damage and simulation disabled These compositions have the following attributes: In the process, we're updating and expanding a lot of the custom compositions for the mission to spawn in. We're currently migrating our existing, custom CTI mission from Lythium to Al Rayak.
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